Web-first alpha · v0.0.0-edge.e59c9fcbd5be

GoblinsvsThe World

The rift is open. Build your hand, call your horde, and make the other side regret showing up.

Play in browserNo install. Latest build.

Keyboard and mouse · 1280×720 recommended

edge-e59c9fcbd5be current release Built from e59c9fcbd5be Protocol 1 · supports 1+ Release receipt ↗

Native alpha

Take the rift with you

Native builds run outside the browser and keep the full game close at hand. Pick your platform; checksums live in release.json.

Alpha signing notice

Windows and macOS builds are not publisher-signed yet. Windows may show SmartScreen; choose More info → Run anyway. On macOS, Control-click the app and choose Open. Public-launch certificates come later—the build and checksum are the release truth today.

Released 2026-07-15T21:29:31Z

What's through the rift

Full release notes →

Changes

  • Merge pull request 'Fix Mac artifact route and pin live server rollout' (#76) from kian/release-p0-hotfix into main (e59c9fc)
  • Merge pull request 'Automate coordinated GVW multi-platform releases' (#75) from kian/release-pipeline-v2 into main (934bbfb)
  • MERGE: duel protocol version band + prod repoint + gates tell the truth (validator/mission-check drift) (07dd68f)
  • MERGE: MP-8 the lobby is the townhall + finish-rig hygiene (efb0829)
  • MERGE: MP-6 grand acceptance — the full online dream proven end to end (3639862)
  • add mac runner export lane (16899ac)
  • add four-target distribution workflow and play page (b90edba)
  • MERGE: lockstep desync killed — ghost-corpse aiming (24/24 clean soak) (bb59207)
  • MERGE: heroassettier + Rackjack SKU recast + store mosaic + hygiene (Cassian rulings + verify fix) (e364286)
  • MERGE: THE REAL XP — lockstep full shared reality for online duels (7ffdf85)
  • MERGE: MULTIPLAYER — presence client, cloud brokering, RIFT DUEL ONLINE (two clients one fight), corpse-anchor fix, web budget restored, THE NET FRAMEWORK extracted (0f27735)
  • MERGE: restore Living Lobby reachable rim contract (e0f6618)
  • L5: fix currency-mismatch cost model, correct CPX classification (Rowan's gate) (f30b449)
  • gvw-lobby DESIGN.md: shard_directory.label needs UNIQUE, not just NOT NULL (28fa42e)
  • GVW Lobby: fix housesoneactiveperowner predicate (Rowan's L2 gate) (02dfa2b)
  • MERGE: hybrid locked UI + chase tracker (d18021f)
  • MERGE: lobby rim law (0b472f4)
  • MERGE: lobby ground round 2 (67d0f91)
  • MERGE: lobby depth fix + hybrid unlock corrected (win tower with all chars) + mushroom tuning (628fd33)
  • MERGE: the meaningful-law mega-train — 61 real powers, Hybrid unlock, G1+ growth, living lobby towns, unified HUD, docs audit (Brian-gated live all day) (9c667f1)
  • GVW Lobby: DESIGN.md — add matchmaking_v1 (H4/L4), L5 cost re-verification, L3 spike spec (d0ac302)
  • GVW Lobby: DESIGN.md v1 — frozen presence/wire protocol + DB schema (P-gvw-L1/L2) (a5158de)
  • Merge pull request 'Absorb Council-approved player tutorial into GVW' (#71) from cassian/p2-tutorial-absorb into main (4586264)
  • design: fix living-lobby buildspec per Rowan's gate (attempt 1/3) (4173f12)
  • design: fold in August's §6 profiling spike result (100 avatars clear render on M1) (206886f)
  • design: Living Lobby build spec for august (Phase A deliverable) (b64b422)
  • Merge pull request 'ci: credential-free Forgejo paths for QA/deploy/release' (#72) from kian/qa-workspace-ssh into main (1c2c060)
  • Merge pull request 'DLC manifests: preserve item-level generated copy' (#70) from cassian/dlc-item-descriptions into main (429ab62)
  • tower: regression test for the REAL player path (browser opens, ENTER RIFT forges, 5 rungs climb) (3661b09)
  • design: surface the render node's METAL proof of the skin-fix onto main (f2c152f)
  • design: software-render corroboration of the skin-fix + tower climb (b0426fd) (5019043)
  • tower: headless FULL-ROUND test — 5 rungs to the boss, WITH a skin equipped (b0426fd)
  • loadout P0: fix the equipped-skin render collapse (render node native-Metal crash) (4334672)
  • tower: executed proof through the TOWER SCREEN (the surface the player clicks) — 3rd P0 report (173e0d2)
  • tower: executed proof of the rung-1 forge + climb-progression (Brian's P0 reproduced-then-disproven-in-code) (2786761)
  • tower: prove playable end-to-end (executed boot + climb tests) + fix stale-restore hero guard (c21739c)
  • Merge pull request 'Loadout: faction scene art and richer previews' (#69) from cassian/loadout-art into main (acc1733)
  • sticker album: the post-run sticker-rip reveal — the payoff moment (deba341)
  • sticker album: fold in review nits (menu overlap, font ladder, hook timing, test coupling) (8a35f16)
  • sticker album: player-facing — Collection Locker, reveal, completion title, cross-mode discovery (0d44357)
  • sticker album: commit runtime registry for the completion title (was omitted from 5fe04fc) (7f5696e)
  • sticker album: completion-reward title 'Saw Everything, Punched It Anyway' (e5d419e)
  • sticker album: bestiary substrate — registry canon + discovery/mastery ledger (5203fc0)
  • wvg maps: parity — 3 new world biomes (Pine Barrens, Dead Mall, Route 66) (b50f7f5)
  • design: WVG map parity draft — 3 new world maps to match the goblins (submitted to Luma) (553e82f)
  • loadout P1: slot key cue gets a dark backing pill + top padding (tutorial gate) (6143148)
  • P0 fix: Tower is playable — loadout forges, climb advances (Brian, via Han) (c690d42)
  • br remediation: reward_grants survives reload (Rowan P1 on 831a2fb) (5fb6d9f)
  • Merge pull request 'Make flavor render QA native on macOS' (#68) from render/macos-qa-flavor into main (300d575)
  • design: sticker album (bestiary discovery) v1 — submitted to Luma's gate (27b7790)
  • qa: make qa_flavor bash-3.2 portable (macOS render node) — assoc array -> case function (17fec7f)
  • br: LAST ONE PUNCHING — first-win title, wired through the economy gate (831a2fb)
  • br: the circle wall is a RIFT wall — BREACH palette per the approved draft (e86f48a)
  • loadout L7: keyboard belongs to the search box (a2f6b02)
  • qa: render-gate kill switch (GVWNORENDER / ~/.gvw-no-render) — no GPU hardware, skip renders, code checks only (035e91b)
  • release tooling: read Forgejo token from ops env, drop hardcoded PAT (6c1a643)
  • vault: masterlist marked 6-greenlit per Brian's manufacture decision (174e137)
  • loadout redo: powers-grid legibility + visible skin-picker (b9e2c0c)
  • tower ESC back-path: ESC in the rung-1 loadout and mid-fight returns to the climb (1489ffb)
  • tower v2: RIFT ASCENT — poster route over the bespoke backdrops (a1c5476)
  • Use dedicated tower backgrounds (2b04c0f)
  • Add faction tower rift backdrops (da7013b)
  • vault: archive AAA round-1/2 judge verdicts + punch-lists (gate receipts) (222ef7c)
  • loadout minors ④⑤: tower rung chip on header + 2-line world hero names in HAND (270e670)
  • store punch-list ①②③: copy stragglers + legend + empty state + prints (730f83c)
  • Merge pull request 'Add loadout details panel' (#66) from kian/loadout-details into main (b0ce521)
  • copy: fiction-voiced item descriptions — dev provenance retired (39 items) (a38c23e)
  • Merge pull request 'Make entitlement saves atomic' (#65) from kian/atomic-entitlement-save into main (0ff2423)
  • Merge pull request 'Wire online alpha seams' (#64) from kian/online-seams into main (ae29d37)
  • store: Cassian's gate fix-shape completed — full mouse interaction model (c8f212d)
  • Merge pull request 'Bind online leaderboard to match records' (#62) from kian/live-leaderboard into main (1aa9fee)
  • store redo: readable cards + click->detail (Brian; the loadout medicine) (5feef39)
  • Merge pull request 'Boot player builds to main menu' (#61) from kian/boot-main-menu-contract into main (eb19eb4)
  • punch-list F1b/F4/F5/F6: store equips ANY owned kind; SOON labels; honest confirm; dev-gated board rows (afd3c6c)
  • Merge pull request 'Merge Campaign Tower, BR rework, and loadout polish' (#63) from august/campaign-tower into main (c1d196c)
  • Merge pull request 'GVW systems remediation: Lineman, boot, online status' (#59) from kian/gvw-remediation-systems into main (dffb525)
  • design: tower/BR draft v2 — revised to Luma's gate criteria (85edab1)
  • online: RIFT ONLINE lobby BUILT — house bar over the untouched net core (441d787)
  • Merge pull request 'remediation: loadout browser and menu cleanup' (#60) from august/remediation-loadout-menu into main (63dbf8f)
  • design: DLC theme master list — 10 packs, paper concepts only (zero credits) (05b6c64)
  • design: RIFT ONLINE hub — the online UI/UX refactor design pass (684fed1)
  • design: Campaign-tower + BR-rework drafts — HALTED for Brian (d8b6241)
  • Merge pull request 'item-economy: fix Founders Rift grant pack preview' (#58) from kian/dlc-case-glitch-fix into main (8a90a0a)
  • Merge pull request 'economy: expose loadout entity pools in registry query' (#57) from kian/loadout-entity-query into main (c2054cc)
  • menu v4: Brian's iterate — compact modes bottom-left, +PRACTICE, plain labels (7b7ff0f)
  • menu v3: Brian's decided structure — CAMPAIGN + ONLINE, perspective-flipped builds (68f6dca)
  • menu v2.1: Brian's corrections — ONLINE = the existing setup; WVG = THE WORLD vs GOBLINS (a66322e)
  • menu v2: Brian's steer — corner nav, mode names de-cringed, ONLINE surfaced (9b378a4)
  • Merge pull request 'economy: persist starter store choice' (#56) from kian/p33-starter-choice-entitlement into main (1b6b963)
  • Merge pull request 'economy: expose starter store data models' (#55) from kian/p33-starter-store-data into main (dd0838d)
  • Merge pull request 'garden: add build config validation' (#54) from kian/garden-build-check-config into main (c2748b5)
  • economy: route runtime entitlements through autoload (f1f079c)
  • Merge remote-tracking branch 'origin/kian/garden-build-loadout-data' (5612ed6)
  • items: wire wiki autosync drift gate (9735505)
  • loadout: collection-browser DESIGN PASS + resolver .gdignore fix (b2d73c3)
  • menu: Brian's redo — rift-duel only + STORE; one menu, two build flavors (98af853)
  • items: release founders starter packs (d4c387e)
  • design: checkpoint-2 contact sheets — Founders Rift (14) + The Home Front (30) (5cb411d)
  • store: locker refinement — TYPE-first groups, full grids, shared-surface hook (4fcf0e1)
  • store: Brian's UI steer — grouped visual LOCKER + storefront SHOP (16a4c58)
  • fix(phase3): de-duplicate ownership_store equip/unequip after the parallel-work rebase (4f47aed)
  • phase3: THE STORE — production surface (Brian's bar; registry-rendered, featured hook, live EQUIP) (b151079)
  • Merge pull request 'Phase 3: entitlement runtime and cosmetic wiring' (#50) from kian/phase3-p32-entitlements-runtime into main (8cee4f6)
  • phase3(P3.3): production pass — onboarding + store in the HOUSE UI language (Brian's quality bar) (74efb59)
  • phase3(P3.3): first-launch choose-one-free onboarding + store v0 — RENDERING (7824b9e)
  • Merge pull request 'Item economy: release Founders catalog collections' (#49) from kian/founders-release-catalog-status into main (ae459e6)
  • proof(phase3): clean before/after of the slice for Brian — vault/design/phase3-slice-proof.png (bb9623c)
  • phase3(P3.1): THE VERTICAL SLICE — an owned portrait equips and renders on the roster card (2a5ef9b)
  • Merge pull request #47 from rowan/phase3-notpay2win-ci (3fe4823)
  • Merge pull request #46 from kian/phase3-build-ready-prep (c1a61b8)
  • design(phase3): August's half BUILD-READY — resolver spec, pick/store designs, seam verified airtight (713b3ac)
  • Merge pull request #45 from kian/founders-release-mark (df7a26e)
  • Merge pull request #44 from kian/factory-phase2-gates (dd22762)
  • Merge pull request #43 from kian/wiki-sync-gate (77a121b)
  • art(factory): checkpoint-2 contact sheets regenerated WITH the exclusive enemy cards (ceb8782)
  • Merge pull request #42 from kian/enemy-item-line (6b0c943)
  • design: base-game access proposal (Q1-Q3) + the 2x2 exclusive enemy cards (460d195)
  • Merge pull request #41 from kian/item-economy-export-ignore (7ece6c2)
  • Merge pull request #40 from kian/thresholds-spine (d028c05)
  • art(factory): Brian checkpoint-2 contact sheets for both Founders packs (eeaf935)
  • Merge pull request #39 from kian/p3-gate-metadata-fix (9f1baa8)
  • Merge pull request #38 from kian/dlc-factory-p1-metadata (16d3fd5)
  • factory: home-front manifest explicitly marked DRAFT / Brian-co-plan-pending (83bc48e)
  • art(factory): finish-delta — full 5-tier contract ladder live, both packs regenerated (44e2e4e)
  • factory: DLC manifest authoring — TEMPLATE + base/founders + retrofit manifests for both packs (3d675f5)
  • Merge pull request #37 from kian/gvw-dlc-image-factory-v2 (88646c7)
  • Merge pull request #36 from kian/gvw-dlc-image-factory-production (85e3f99)
  • art(factory): BOTH Founders DLCs fully imaged + all 61 power icons (production v2) (1abf65e)
  • Merge pull request 'item-economy: port compositor to cardsmith slice' (#35) from kian/gvw-cardsmith-compositor-port into main (e560af5)
  • Merge pull request 'item-economy: add preview image factory slice' (#34) from kian/gvw-dlc-image-factory into main (6c90c9d)
  • design: DLC image factory VISUAL SYSTEM + vertical slice for Brian's eyeball (aa6ac46)
  • Merge pull request 'item-economy: link wiki catalog from home nav' (#33) from kian/gvw-wiki-catalog-nav into main (800ab5b)
  • Merge pull request 'item-economy: generated wiki catalog sync' (#32) from kian/gvw-wiki-catalog-sync into main (fbb93e8)
  • Merge pull request 'item-economy: initial DLC purchase grants' (#31) from kian/gvw-founders-grant-model into main (f07749e)
  • design: The Home Front — World-side founders pack DRAFT (HALTED for Brian) (1159b50)
  • art(pass2): final 9 heroes' combat pose atlases — FULL 18-HERO ROSTER ANIMATED (9fb553b)
  • art(pass2): goblin3/5/6 combat pose atlases — ALL SIX GOBLINS animated (roster wave A) (ec46438)
  • art(pass2): goblin2 + striker combat pose atlases — priority six COMPLETE (085c45d)
  • Merge pull request #30: feat: add GVW item economy phase 1 metadata rails (65cf9b4)
  • art(pass2): fireman + human_main combat pose atlases — default matchup animated BOTH sides (c81127c)
  • art(pass2): goblin4 combat pose atlases + Contract-A batch-1 capture receipt (b873b88)
  • art(pass2): goblin1 REAL combat pose atlases — jab/cross/kick/hurt/ko (Contract A batch 1) (9414aaa)
  • design: Founders Rift collection direction + initial-DLC draft (HALTED for Brian) (dbe397a)
  • Make Garden the native front door (8cd6ee5)
  • Merge aaa/br-richness-2: round-2 minor — BR richer without busy (verified) (8c7ea67)
  • Merge aaa/survivors-defoam-2: round-2 minor — central FX scalpel (verified + peak restored) (841ecaf)
  • docs(aaa): round-2 SHOWCASE evidence bundle + exact-SHA receipt (d17610c) (7266acd)
  • fix: remove conflict markers pushed in the P5 merge — union resolution now real (d17610c)
  • Merge branch 'aaa/p5-enemy-scale' (fa56c45)
  • Merge aaa/p2-rift-marquee: P2 — the marquee reads (verified FAIL->fixed->green) (f932d5b)
  • Merge aaa/p3b-survivors-dressing: P3b — survivors maps read authored (verified) (0aa95ab)
  • Merge aaa/p4-hud-premium: P4 — the HUD is a premium layer (verified) (d1dae61)
  • Merge aaa/p3a-br-arena: P3a — BR is a crafted arena (verified) (5eb4139)
  • fix(web): prepare sprite LODs before export (c8f82b5)
  • Merge aaa/pass2-consumer-prototype: poses + enemy states live behind fallbacks (verified + hazard-fixed) (f4e6c70)
  • docs(aaa): Pass-2 generation contracts — hero combat frames + enemy states (authored ahead of the punch-list) (4da5b9e)
  • docs(aaa): round-1 AFTER captures + exact-SHA receipt (a8865ec) — judge-call evidence, all 4 modes played (7fb70d4)
  • Merge aaa/br-dc-grounds: Pass-1.5 — DC is a city, BR is an arena (verified). PASS 1 COMPLETE 7/7 (a8865ec)
  • Merge aaa/density-law: Pass-1.4 — one density per camera (verified + gate-fix) (08b4166)
  • Merge aaa/rift-defoam-2: Pass-1.2 — the flagship field is de-foamed (verified) (2f2cdf7)
  • Merge aaa/survivors-hud-chrome: Pass-1.3 — the survivors HUD reads shipped (verified) (56b374d)
  • Merge aaa/broken-sheet-triage: Pass-1.7 — lilspook re-sliced, pirateparrot cleared (verified) (b3c63d6)
  • Merge aaa/warboss-stage: Pass-1.6 — the void is dressed (verified) (2123461)
  • Merge aaa/survivors-fx-language: Pass-1.1 — the FX language de-prototyped (verified) (81afc4c)
  • Merge polish/apex-signatures: THE APEX LAW DELIVERED — 12 bespoke signatures + 5 real fallback branches (verified) (a2e7d6a)
  • docs(aaa): single baseline home + .gdignore it (730b192)
  • docs(aaa): durable round-0 BEFORE baselines in-repo (judge-loop delivery contract) (fdc1108)
  • docs(aaa): preserve native baseline receipts (eddf49d)
  • docs(aaa): the AAA+ transformation plan — diagnosis, laws, 3 passes (August owns) (4a2adf8)
  • Merge polish/rift-hud: the flagship HUD reads honest (verified) (4366288)
  • Merge polish/enemy-perf: shared rim materials + count cache (verified) (f41f8c4)
  • fix(web): boot garden with imported fonts (d7b6406)
  • Merge polish/gate-runner-cold-safe: runner self-warms cold checkouts (Rowan closeout notes) (c0dd012)
  • Merge polish/gate-runner-exec-hardening: Rowan F2 fixed (exec timeouts + windowed-rig parse gates) (90b93c8)
  • polish(rift): readability — ring-foam fade, death shard bursts, damage aggregation + big-hit rule, impact-word lanes (4bd7f8e)
  • docs(garden): finalize four-mode garden after oracle removal (4770e80)
  • Merge polish/ui-small-fry: menu consistency + honest surfaces (verified) (d2ef28f)
  • Merge august/remove-oracle-run: Oracle Run fully reverted per Brian (4-mode garden green) (1ebd45f)
  • Merge polish/rift-juice-core: the flagship FEELS it now (verified) (c7df3b6)
  • Merge polish/br-presentable: Battle Royale made public-menu presentable (verified) (bc4df17)
  • Merge polish/survivors-readability: dark-map readability (verified + finding fixed) (3306462)
  • Merge polish/weapons-script-hoist: perf — script compilation out of hit paths (verified) (b9fc39c)
  • fix: Rowan two-modes gate findings — all three non-blocking items (a30b876)
  • docs(garden): register oracle manifest metadata (8d57261)
  • feat(warboss): slice 5 — budget drift-guard wired into the validator (65344f5)
  • feat(warboss): slice 4 — send-decision breadcrumbs (deserved loss, inverted) (829ce35)
  • feat(warboss): slice 3 — the AI hero + REAL horde bodies (fight is live) (d22f1b4)
  • feat(warboss): slice 2 — the send deck is LIVE on the bank economy (b10b68f)
  • docs(garden): clarify optional manifest metadata (539ad5e)
  • fix: Rowan phase-8 gate findings — stale DESIGN.md roster path + cold-checkout warm (d9db748)
  • Merge pull request #29: tighten Oracle Run Garden metadata (b142d90)
  • feat(warboss): slice 1 — package skeleton, 5th citizen registered (two-modes mission) (f5cdb21)
  • Merge origin/main (mode package index) into oracle-run integration (351c63f)
  • Merge vesper/oracle-run (PR #29): Oracle Run — first cross-provider citizen (0e59aad)
  • docs(warboss): WARBOSS mode design — the inverted rift (two-modes mission, citizen #5) (06f01f8)
  • Merge august/thegarden-p8-promotion: PHASE 8 promotion per Brian's rulings (gated green) (2f97fcb)
  • docs(garden): update goblins preview asset path (add46d0)
  • Merge august/thegarden-menu-parity: garden menu feature-parity (gated green) (ff76937)
  • Merge august/thegarden-p7-assets: TheGarden phase 7 asset reorg (gated green) (8a11ff5)
  • Merge august/thegarden-services: TheGarden engine services + mode_card (gated green) (7d10753)
  • Merge august/thegarden-p5-p6: TheGarden phases 5-6 (gated green) (1a6daf5)
  • Merge august/thegarden-p1-p4: TheGarden platform phases 1-4 (gated green) (f2563f9)
  • docs: add TheGarden platform plan (71328bd)
  • fix(rift): gate wrong-side burn to rift side (1062dfe)
  • fix(rift): add Gate 7 decision breadcrumbs (afbad2e)
  • Merge pull request 'Specify Gate 7 decision breadcrumbs' (#28) from kian/gvw-gate7-decision-breadcrumb-spec into main (daea310)
  • Merge GVW P4 runtime docs and validator sync (802e9d0)
  • feat(rift): wire runtime balance budgets (071a527)
  • feat(rift): add draft economy decisions (bb43666)
  • Merge GVW Pillar 4 economy constants (2a939c8)
  • Merge GVW send causality docs (fcf05a9)
  • fix(rift): sync send multipliers with spec (4ddc1ae)
  • fix(rift): close tactical send role gate (1352971)
  • Merge GVW Gate 3 re-audit docs (6f6ec3f)
  • Merge GVW send role sync and validator (5fdea4d)
  • feat(rift): add tactical send economy (f1f6577)
  • Merge GVW Pillar 3 send-role contract (165fbb0)
  • Merge GVW Pillar 4-5 scarcity and budget bands (9a1b0db)
  • Merge GVW concrete send draft and budget specs (6657b8e)
  • Merge GVW redesign docs and balance validator (7f670cc)
  • feat(rift): add build lane bonuses (3cda6fa)
  • fix(rift): cover all power engine triggers (11af928)
  • feat(rift): add readable gameplay engines (7af4330)
  • fix(rift): make side burn faction-based (408b93c)
  • feat(rift): clarify dev combat reports (7ee4b80)
  • feat(rift): add dev combat log and fps toggle (ac6345d)
  • fix(rift): make enemy power FX readable (81a5c28)
  • test(rift): verify enemy FX for every bot action (6132fc3)
  • fix(rift): remove player pull and show enemy FX (0a7011c)
  • fix(rift): polish bottom command HUD readability (01f2740)
  • fix(rift): make owned auto HUD readable (0ccc488)
  • fix(rift): clarify command HUD slot badges (1141abe)
  • feat(rift): add power symbols to HUD cards (8346364)
  • fix(rift): show player contact damage numbers (21342d5)
  • fix(tools): make legacy render captures exit cleanly (ccfab5b)
  • test(rift): add idle punish capture check (c392036)
  • fix(rift): surface HUD power levels (684e1f0)
  • feat(survivors): add dodge clarity lane (c68b046)
  • feat(survivors): add hero health halo (96fc6af)
  • feat(survivors): add enemy intent telegraphs (c82fe2e)
  • style(audio): tune combat mix clarity (55a238a)
  • style(ui): unify loading transitions (8ea3df6)
  • feat(combat): tune hitstop and screen shake (bc9220d)
  • style(survivors): polish player ko overlay (e3f372c)
  • style(survivors): polish level-up draft modal (ad0f6c1)
  • feat(survivors): juice pickup and level-up feedback (4e1b070)
  • style(ui): polish match result screen (eb20642)
  • feat(audio): add AAA polish cues (bd4d3bf)
  • style(ui): polish menu transitions and pause overlay (33f0109)
  • style(survivors): improve swarm readability (4726653)
  • test(godot): wait for battle royale scene readiness (776ab73)
  • feat(survivors): add combat feel impact cues (8fd5093)
  • feat(survivors): add breach map-layer resonance (4e15dfc)
  • feat(survivors): add faction-distinct enemy behaviors (46aac51)
  • style(survivors): align polish feedback with palette (79cabed)
  • feat(survivors): add deep polish feedback cues (c406845)
  • feat(survivors): show damage numbers on every hit (f901a98)
  • feat(rift): show auto power states (df0bf15)
  • fix(rift): compact deep review hud (1de2adf)
  • docs: consolidate GVW power canon (2f776a3)
  • docs: fill bard power bible pages (b22efc3)
  • fix(rift): slim top hud strip (ce52959)
  • docs: fill junker power bible pages (8fda80c)
  • docs: fill technician power bible pages (5809743)
  • docs: fill blood mage power bible pages (47e9523)
  • docs: fill mycomancer power bible pages (cff7f43)
  • docs: fill pyromancer power bible pages (bfcb042)
  • docs: scaffold GVW power design bible (95f246e)
  • fix(rift): make apex fx signatures distinct (f87191d)
  • feat(rift): add cinematic power fx director (7163d71)
  • feat(rift): dock command console to bottom hud (9410b90)
  • docs(gvw): map powers to runtime fx (133e23d)
  • fix(rift): clean up reference hud overlaps (09a169c)
  • feat(ui): align menus with neon reference style (a12420e)
  • feat(rift): sharpen reference hud command cards (093fec3)
  • feat(rift): match hud to neon ui reference (1b21a8b)
  • fix(rift): bind idle fx to active power layers (f1d87b5)
  • fix(ui): lift dev fps overlay above command rail (00a3077)
  • feat(rift): stabilize power fps and surface levels (8f294c7)
  • Revert "fix(ui): keep dev fps overlay out of gameplay hud" (1f98385)
  • fix(ui): keep dev fps overlay out of gameplay hud (c19e7bf)
  • feat(rift): tune power fx performance (51cceca)
  • feat(rift): make auto power fx power based (794835d)
  • feat(ui): polish menu and selection screens (f7bb94e)
  • merge: land AAA centered combat FX (c3dc9e2)
  • fix(rift): restore starter auto power fx identity (b85b4e5)
  • feat(ui): highlight playable heroes (b428089)
  • merge: land AAA gravity-off pass (cb6e3ea)
  • feat(ui): finish font and roster polish (343be58)
  • feat(ui): improve roster readability (cfc285e)
  • fix(rift): gate starter power auras by weapon (75af363)
  • feat(rift): replace live popup with command bar (454e04f)
  • feat(rift): bind power fx to weapons and add shrooms (4ec3ee2)
  • feat(rift): add painted duel map plate (b2b5213)
  • feat(rift): ramp effects and deepen duel map (b4c45c5)
  • feat(rift): improve duel ui readability (819d8a3)
  • feat(rift): refactor menu and spell polish (aa4319c)
  • feat(rift): deepen visual polish pass (4bb4d7a)
  • feat(rift): polish duel art and live hud (0a97609)
  • feat(rift): polish duel presentation and menu (e940a6e)
  • feat(rift): add bespoke enemy horde art (85ed082)
  • feat(rift): intensify duel waves and horde roster (9ba75b9)
  • feat(rift): restore faction power arsenals (a6e26f9)
  • feat(rift): make duel choices live (e41e797)
  • feat(rift): amplify hordes and power effects (fe3179b)
  • feat(rift): add authored rift art asset (dcb2765)
  • feat(rift): expand deck and player camera (32fef48)
  • feat(rift): extend duel pacing and clean ux (7504827)
  • feat(rift): correct gvw wvg loadout loop (f998476)
  • chore(rift): lock final feel gate (828c7ee)
  • fix(rift): cap transient effects (f524d5f)
  • feat(rift): clarify fork progression (0c8d126)
  • feat(rift): polish duel actor states (88b8672)
  • feat(rift): diversify horde card behavior (f5ca2a2)
  • feat(rift): clarify duel HUD flow (f8bcc05)
  • feat(rift): add duel audio and juice cues (dbd2049)
  • feat(rift): sharpen melee strategy (e1bf2af)
  • feat(rift): make horde sends hit harder (6410efd)
  • feat(rift): polish first impression (7e7450f)
  • feat(rift): build squad deck duel loop (010bce3)
  • feat(rift): make Fireman answer hordes (b6a8230)
  • feat(rift): add character decks and visible hordes (b1bb339)
  • feat(rift): tighten duel arena pacing (8e76c31)
  • feat(rift): give Fireman an active duel attack (2a10a59)
  • feat(rift): make duel visually legible (a8bc64a)
  • Merge gg3/smoker-power: The Smoker's SMOKE SCREEN (5th World power, gates green) (d52c4c7)
  • Merge gg3/striker-power: The Striker's POWER SHOT (4th World power, gates green) (f99b7b1)
  • Merge pull request 'ci: token-clone workflow checkouts (1 fixed)' (#18) from han/ci-token-clone-sweep into main (b7e01a7)
  • fix(wvg): Slender lurk gets a dodge-fairness wind-up (Malu's d39a11c flag) (031c73a)
  • Merge pull request 'ci(qa): token-clone the flavor-gate checkout (was failing tokenless on the private repo)' (#17) from rowan/qa-gate-token-clone into main (107db09)
  • ci(qa): leveling behavior-canary in the gate — catch parse-clean/behavior-dead breaks (b82eae2)
  • feat(wvg): restore cryptid combat behaviors — Slender lurks, the Alien shimmers (d39a11c)
  • feat(gvw): name the goblin spellbooks on the roster — every kit now legible (6193e97)
  • feat(wvg): World-hero LIFE-ON-KILL — sustain to weather the density (Malu's top lever) (37ac05a)
  • feat(wvg): name the cryptid attacks on the roster — faction-distinct enemies legible (38cb4a1)
  • tune(wvg): extend opening-ease fade 90s -> ~3:00 (Malu's snowball-window rec) (40b238b)
  • feat(wvg): in-game HUD power-name label — the named kit reads during combat (13797a8)
  • fix(wvg): ease opening spawn RATE not just the cap (Malu's measured correction) (e220e31)
  • feat(wvg): named powers — each World hero's signature power, named on the roster (b657cd5)
  • fix(wvg): ease early spawn pressure — the confirmed contact-VOLUME wall (Malu n=5) (0850a8d)
  • feat(ui): The Roster screen — the whole mirror cast, one source, two factions (572b613)
  • fix(CRITICAL): restore the level-up block — my _wdmg edit orphaned it (main-breaker) (763bee8)
  • Merge pull request 'deploy: token-clone for base + deploy-wvg (makes :7227/:7198 auto-export actually run)' (#13) from han/deploy-clone-token into main (c6c1ddc)
  • fix(wvg): World-hero CLEAR-RATE boost — the right lever for the survival wall (0d10705)
  • fix(wvg): World-hero XP boost — lift the mid-game snowball floor (Malu finding) (a240b96)
  • ci(deploy): auto-build the WvG-flavor web export (close the manual-rebuild gap) (be6a26c)
  • fix(wvg): clear the mid-game death wall — tier-3 Loch Ness was boss-tanky regular (52e89f2)
  • fix(wvg): soften the cryptid OPENING so World heroes survive it (Malu finding) (99f2058)
  • Merge pull request 'ci(qa): warm shared Godot import cache — kill the flavor-gate cold-import' (#12) from rowan/ci-warm-import-cache into main (cb54a43)
  • ci(qa): correct the render-cap rationale per Jones's repro (137f4d9)
  • fix(balance): recover the stranded T0 retention fix (XP ramp + late-tier contact) (4f14d74)
  • design: salvage alpha-bar + t0-retention-balance specs from design-world-arsenal branch (pre-prune) (d56aad4)
  • ci(qa): cap render-gate timeout 150->60 + salvage Fireman/Doctor arsenal specs (3935711)
  • fix(audit): address Rowan's 3 findings on the World-kit batch (f1fac7d)
  • fix(wvg): Mothman dive gets a wind-up tell (Malu dodge-fairness FAIL) (acfb5bc)
  • fix(wvg): make the Witch hex VISIBLE on the player (Malu feel-gate FAIL) (88da69e)
  • content(wvg): lock the title — THE WORLD vs THE UNKNOWN (d316738)
  • feat(wvg): The Fireman — foam-field control zone (3rd distinct World identity) (8ce5cb0)
  • refactor(power): migrate Doctor deployable + General stratagem onto the roster (7667405)
  • Merge pull request 'feat(p2c): General Airstrike stratagem + charge_max 40 (rebased onto main)' (#11) from gg3/land-p2c-stratagem into main (ae4cd24)
  • Merge pull request 'feat(p2b): Doctor Triage Field — deployable (rebased onto main)' (#10) from gg3/land-p2b-deployable into main (1799b9a)
  • feat(wvg): Bloody Mary life_drain — TRUE drain + tether (last cryptid attack) (#8) (92f98df)
  • brief: GvW vs WvG faction identity — the canonical 'what makes the two sides distinct' reference (9588137)
  • feat(wvg): Witch hex_bolt — slow ranged curse projectile (#7) (f2d173a)
  • feat(wvg): Loch Ness surge-slam — telegraphed AoE (reuses rift telegraph, zero new entities) (#5) (51edeef)
  • feat(wvg): Mothman dive — weave + timed lunge (zero new entities) (#3) (e5e2b22)
  • tune(p2a): nail_gun lockout 48->24 (Malu downtime sweet spot) (#2) (d4641c5)
  • deploy: relabel thumper-web- -> gvw-web- (stale naming pointer, Jones flagged) (fdb76f7)
  • roster.faction_view() — one bundle per brand (select/waves/framing single source) (#1) (ff53d25)
  • design: fold Malu's ~58% downtime flag into P2b feel-gate bar + spec P2c (General airstrike stratagem, queued) (e518d7d)
  • design: P2b spec — Doctor's Triage Field deployable (the World PLACES tech; matched A/B vs a goblin follow-aura) (bd38d67)
  • design: faction-distinct combat Layer 2 spec — how each side ATTACKS (cryptid abilities + deployable/stratagem powers) (0867797)
  • factionconfig: drop orphaned surrender* copies (superseded by story.gd) (74241ec)
  • feat(framing): faction-distinct surrender/countdown strings via story.gd (b6ffe20)
  • feat(p2a): Tier-1 reload cue — depleting steel-blue ammo bar (World heroes) (60639dd)
  • feat(p2a): minimal reload HUD cue — World heroes show 'WEAPON n/cap' / RELOADING (40dfff5)
  • feat(p2a): managed-resource layer on World-hero weapons (gear runs out) (c7b651d)
  • feat(wvg): cryptid behaviors (Half-A) — move unlike GvW's marching humans (5917377)
  • feat(wvg): Phase 1a (corrected) — cryptid framing + branded export, no enemy rewiring (93a3ae6)
  • design: spec roster.faction_view() — one call per brand (GvW+WvG faction-views) (17830db)
  • Merge gg3/malu-doc-reconcile: reconcile mirror doc to cryptid-pivot reality (doc-only) (86e196c)
  • qa gate: emit per-flavor commit statuses (qa/<flavor>) for the gvwci panel (6e6863c)
  • design: reconcile mirror doc with cryptid direction — add the WvG lore (cryptids = goblin-realm denizens, rifts bled through; title stays 'vs the Goblins') (0d09e72)
  • design: faction-views slice spec — framing derives from the roster (GvW+WvG read right) (264ae12)
  • feat(roster): add the 10 cryptids — roster.gd is now the TRUE single source (f8581c3)
  • design: Phase 2 spec — faction-distinct power systems (goblins GROW / the World DEPLOYS & MANAGES) (10d910d)
  • design: correct mirror doc + Phase 1 spec to the CRYPTID direction (Brian confirmed) (28d0bc0)
  • design: Phase 1 spec — WvG mirror via BRAND valve + faction view (off the unified roster) (83ab5d3)
  • feat(roster): FULL unified roster + GvW derives from it — Phase 0 complete (eca5b5c)
  • refactor(enemy): data-driven 'behavior' flag, drop hardcoded tier==7/8 (719331b)
  • feat(roster): unified combatant registry — Phase 0 spine of the GvW<->WvG mirror (22d095f)
  • qa gate: bump goblin roster EXPECT 17->18 / 8->9 (Alchemist landed) (6525897)
  • qa gate: per-branch clone isolation (stop the hot-swap August flagged) (c2a5dbc)
  • deploy: smoke-probe localhost, not the dead 192.168.1.214 (false-failure) (f277ca9)
  • qa gate: SHA-pin the gvw checkout (immune to push/force-push churn) (785a0c9)
  • harness: project label thumper-web -> gvw (07ce213)
  • harness: coderepo thumper-web -> gvw, forgejoorg dmalicia -> theia (522171d)
  • fix(fireman): Fire Axe v1.1 — legible axe silhouette (feel-gate reshape) (b24a3ed)
  • feat(fireman): Fire Axe v1 — signature arc-cleave (drawn-shape, on the cadence rail) (d80ecb8)
  • reconcile: restore theia/gvw full history + add Rift Duel v0 (+ bloodtide/scrap_tempest files, dormant) (23337b4)
  • design: fix Bloodtide recipe to live weapons; flag Sanguine/Banshee blocked (3ac7f2b)
  • design: lock Bloodtide recipe (Bat Swarm x2 + Leech Lash x2) (3631db6)
  • design: recover Bloodtide evo + Glowgut=spirit from retired build threads (b0baa58)
  • design: lock bloodtide spec + evo ship queue (five-tribe coverage) (8e1948f)
  • design: cross-map evidence for threat-legibility (volcano is the failure case) (5477cbb)
  • design: file swarm threat-legibility issue (acceptance gate) (a64960a)
  • design: Alchemist spellbook (map now complete) + goblin-select faction-seam issue (a37cde9)
  • design(powers): add Hybrid + Professor spellbooks; Gate-1 evo work order (f4ed7fd)
  • Merge pull request 'goblins_dc: province props, 4 minor landmarks, 6 easter eggs (Aug #1782162673)' (#17) from gg3/gvw-dc-content-aug-1782162673 into main (f572f65)
  • Psychedelic FX pass + mushroom chaos system + fun-pass balance (f2eccdf)
  • wire goblins_dc into the faction map pool (goblin faction, untagged) (7f9a626)
  • Merge remote-tracking branch 'origin/main' into feat/goblin-spellbooks (015dbd3)
  • The Alchemist + arena focus/glow visual pass + goblins_dc map (5e4fe55)
  • goblin spellbooks + viewport-aware select screens (932d46f)

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